// Game Designer · Bucaramanga, Colombia · Remote
I design systems, economies, and player experiences that keep people engaged. Engineering degree in digital entertainment. Bilingual. Shipping games since 2020.
// 001 — About
I'm a game designer with a B.S. in Engineering — Digital Entertainment Design from Universidad Pontificia Bolivariana. I specialize in systems-driven gameplay, player progression, game economies, and risk–reward mechanics.
My background is cross-disciplinary: I design, prototype, playtest, and when needed, implement in Unity with C#. I believe great game design is inseparable from iteration — I build to test, not to ship the first draft.
Outside of game design, I've organized large-scale community events in Bucaramanga — scaling from 15 to 1,500 attendees — which sharpened my instincts around engagement, pacing, and what makes people actually show up.
I'm based in Colombia, working remotely, and open to relocation for the right opportunity. Fluent in Spanish (native) and English (near-native, C1 certified).
// 002 — Projects
In Development
Solo Developer — Design, Programming, UI
A multiplayer party card game for 4–16 players, originally validated as a physical prototype and now in development as a mobile game in Unity/C#. Players draw dares pulled at random from a curated pool, with an in-game economy letting them skip, redirect, or reroll challenges, or target other players. Progression is built on lives, points, and escalating difficulty. Tested across 3 live playtesting sessions with ~10 players before moving to digital.
Playable
Lead Game Designer & Narrative Designer
A narrative-driven arena combat game built in Unity, inspired by historical warriors. Designed boss mechanics tied to story progression, with each victory advancing the narrative arc. Features a roguelike structure where players face fighters across different eras.
Playable
Lead Game Designer
A space shooter where players must avoid or destroy asteroids to survive. Focused on tight feel, escalating difficulty, and player agency. Includes full design documentation covering mechanics, flow, and balancing decisions.
Playable
Game Designer & Programmer
An infinite 2D runner centered on a calorie balance mechanic — players must manage survival against score optimization, creating a natural risk-reward tension that escalates over time.
Playable
Game Designer & Programmer
A 2D platformer built in GameMaker featuring transformation-based puzzle mechanics. Players shift between states to navigate environments and solve challenges tied to the transformation system.
Game Jam
Game Designer
A puzzle game built during the 2019 Global Game Jam — players have lost their memory and must piece it back together. Designed around a constrained theme under a 48-hour deadline.
Narrative Design
Narrative Designer & Level Designer
A feudal steampunk setting where mythological artifacts hold real, often-corrupted power. The story follows Vindico Fortis, heir to a family sworn to recover dangerous relics from those who abuse them — and his growing conflict between his family's doctrine of non-intervention and his own sense of justice, sharpened through repeated encounters with a rival who chooses direct action over restraint. Development on the build was shelved, but the worldbuilding, character writing, and three-mission story structure were completed and are the part of this project I'm most proud of.
// 003 — Skills
Game Design
Engines & Programming
Tools & Software
Languages
// 003.5 — Also In The Toolkit
Not a primary focus, but I'm comfortable in Blender when a prototype needs a quick model or a concept needs to be seen in 3D.
// 004 — Experience
// 005 — Community
Coordinated logistics and operations for community anime events and guest appearances over a 4-year span (2015–2019), running roughly 4 large-scale events per year. Managed event schedules, collaborated with vendors and staff, handled sales transactions, and presented live to audiences in the main theater. Events reached up to 1,500 attendees.
Founded and ran an independent anime community group, organizing roughly 2 events per month for 3 years. Handled all logistics, promotion, and execution end-to-end. Events ranged from 15 to 150 attendees.
// 006 — Contact
I'm actively looking for game design roles — remote or relocation. If you're building something interesting and need a designer who thinks in systems, let's talk.
Based in Bucaramanga, Colombia · Remote-first · Open to relocation